JHS3 Computing · Term 2, Week 11

Computer Networks

Lesson notes

Learning Objectives

Indicator: B9.3.1.1.1 - Discuss types of e-commerce and the cashless society (Bitcoin, Transaction cards, Quick Response code (QR) payment system)

By the end of the lesson, learners can:

  1. Define e-commerce and identify at least three types of e-commerce based on who is involved in the transaction.
  2. Explain what a cashless society means and give at least two examples of cashless payment methods used in Ghana.
  3. Describe how Bitcoin works as a digital currency and state one advantage and one disadvantage of using it.
  4. Demonstrate how to use a QR code payment system by explaining the steps involved in making a payment with a QR code.
  5. Compare transaction cards (MasterCard, Visa) and mobile money as cashless payment options, noting one similarity and one difference.

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Curriculum details

Strand
Communication Networks (Strand 3)
Sub-strand
Computer Networks (3.1)
Content standard
B9.3.1.1 - Know the Concept of Computer Networking for Global Communications
Indicator
B9.3.1.1.1 - Discuss types of e-commerce and the cashless society (Bitcoin, Transaction cards, Quick Response code (QR) payment system)
Suggested placement
Term 2, Week 11 (Week 23 of the year)

Our suggestion, laid out in curriculum order across three terms of twelve weeks. NaCCA does not fix the week, so follow your school's scheme of learning.

Curriculum reference
Computing, Common Core Programme (JHS1-JHS3), 2023, p. 50

Transcribed from the official NaCCA publication. Check this page against the source.

Exemplars (from the NaCCA curriculum)

1. Explore the use of the Internet to engage in online business: selling, buying and paying for products online.
2. Discuss the use of online banking systems (e.g. using mobile money, bitcoin, the use of MasterCard, Visa card, QR code payment system, etc.).